8-10 Resolve, compensated by defensive spells.10-12 Dexterity and Constitution, needed for spell-casting Speed and Health.14-18 Perception, Might, and Intellect, needed for Accuracy, Damage, and Ability duration.Here are the basics of putting this build together: The Wizard has some of the best single and multi-target damage Abilities in the world of Eora, allowing them to burst down strong enemies with spells like Minoletta's Missiles, or blast groups with a classic Fireball. This melee Arcanist can be further enhanced with spells invented by Eora's most famous Wizards, Concelhaut's Parasitic Staff and the late-game Citzal's Martial Power, allowing them to match Deadfire classes like the Fighter or Paladin in close-range damage.Īlternatively, players can focus their Spells on devastating ranged damage and crowd control. Using powerful defensive spells like Arcane Veil, Llengrath's Displaced Image, and Arcane Reflection, the normally-squishy Wizard can function effectively in close combat. RELATED: How Magic Works In The World Of Avowedĭespite being a single-class spellcaster, the Arcanist build is incredibly flexible when it comes to combat styles and Attributes. A no-subclass Wizard is actually one of the strongest single-class builds in the game, granting them the full versatility of every spell on their sprawling Ability list, as well as the ability to use any of the unique spells in Deadfire's many Grimoires. However, Wizards pay a high cost for each of their subclasses apart from Blood Mage, sacrificing a good deal of their incredible versatility for mastery over a single school of magic. With their unique powers and abilities, it's tempting to think that not choosing a subclass in Pillars of Eternity 2 is a mistake. Arkemyr's Grimoire is the best choice due to Brilliant Departure.Any Elf - good Attributes and a choice of two defensive bonuses.Godlike - Intellect and four powerful and unique bonuses. ![]() ![]() Any Orlan - High Perception and a choice of a defensive or offensive bonus.7-10 Resolve and Constitution, less important for a stealthy Phantom.10-14 Might, although Might will boost spell damage, it will also increase the damage of Blood Sacrifice.14-18 Perception, Dexterity, and Intellect, needed for Accuracy, Action Speed, AoE size, and Ability duration.Brilliant Departure is a unique spell that offers invisibility that won't be broken by casting crowd control or hazard spells like Wall of Flame, meaning the Phantom can benefit from the Assassin's boost to accuracy without having to leave stealth at all. The Phantom's effectiveness can be further boosted with Arkemyr's Grimoire, which gives them access to Arkemyr's Brilliant Departure. Players can enter stealth at any time outside of combat, allowing them to start each fight with a boosted damage spell, potentially wiping out several enemies before the battle even begins. ![]() While the Phantom Build does require the player to gain several levels before they can re-stealth during combat effectively, it can begin dealing devastating damage with Assassin-boosted spells right from the start of Deadfire's story. This is a Free Action, allowing the Phantom to activate it, enter Stealth with a Rogue Ability, and then emerge from the shadows to deal devastating damage with the double-boost of Blood Sacrifice and Assassin. In addition, they gain the Blood Sacrifice Ability, allowing them to take raw damage in return for recovering a Wizard spell and boosting their Power Level for the next round. Unlike most of the Wizard subclasses in Pillars of Eternity 2, the Blood Mage doesn't lock the player out of any specific magic schools, allowing them access to all the most powerful spells. The other half of the Phantom build is the Blood Mage Wizard. However, what might not be immediately obvious is that this bonus doesn't require a weapon attack or even a Rogue Ability, and players can use it to supercharge their most devastating Wizard spells. The Assassin Rogue subclass grants huge bonuses to Penetration, Accuracy, and Crit Damage when attacking from stealth. The combination of Wizard and Rogue makes the Spellblade, but this particular build relies more on its subclasses than its classes. While the Wizard can function well as a single-class character in Deadfire, some of its best builds work in combination with a second class.
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